hard surface modelling

I completed a tutorial on hard surface modelling with Blender Bros. I enjoyed this and was surprised how thorough it was with regards to cleaning up mesh topology etc. I learned a lot about boolean workflows whilst doing this tutorial. We also used the Machin3 Tools add-on. Although some of the shortcuts didn’t work on my MacBook, so I ended up figuring out the regular steps in Blender anyway. I plan to utilise what I have learned here on my own projects in the future. Decal Machine also looks like a good add-on, so I may also try that out in the future to add finer details and decals to my hard surface models.

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