SUBstance painter

I finally bit the bullet and have started to learn Substance Painter and hopefully also Substance Designer. Substance Painter has been very intuitive so far. I am halfway through a course that runs through all of the fundamentals and production workflow. It’s been fun, we are texturing a sci-fi character. I am learning some substance designer as part of another course I am doing and it is much more challenging. So I think I will just need to chip away at Substance Designer and gradually learn it. It’s exciting thinking about the possibilities of using these tools. So stay tuned, more to come.

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sword in the stone

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Unreal engine