Unreal engine

I have just started a new course to learn the workflow for game design between Blender and Unreal Engine for 3D Environment Art. During the course I will also delve into Substance Painter & Designer. I’m currently in the block out stage. I got a little side tracked as I was also looking at something else I am interested in learning, bringing real world map data, with accurate height data etc, into Blender and Unreal Engine. For Blender I used Blender GIS and for Unreal Engine I used Cesium. There are some other pieces of software for bringing topology into Unreal, such as Terrain Magic, so I’ll look into those too and see how I get on. So stay tuned to this blog if you are interested in how that turns out.

Previous
Previous

SUBstance painter

Next
Next

Cyber punk car animation